Overview:
Colorinchis is a powerful tool to create color variations for models, sprites, or UI elements effortlessly. Apply the Recolor component, adjust the mask, pick colors or gradients, and bake the results into new textures for use with your shaders and materials. It is perfect for recoloring pixel art, UI elements, and 3D meshes, offering runtime compatibility and texture baking for a wide range of applications.
Features:
- Compatible with the Built-in Render Pipeline and URP.
- Works with UI Images, UI Raw Images, SpriteRenderer, MeshRenderer, and SkinnedMeshRenderer.
- Includes shaders such as Standard Opaque, Standard Transparent, Standard Transparent Cutout, Unlit Opaque, Unlit Transparent, Unlit Transparent Cutout, Sprite, and Default UI.
- Allows runtime recoloring with options to change colors or display the original.
- Enables baking of new textures or sprites for use with custom shaders and materials.
- Ideal for recoloring pixel art sprites and mesh textures.
- Includes four sample scenes: Overview, Playground, Pixel Art, and Tutorial.
- Offers helper components for palette management.
- Full source code provided.
- Not a screen post-process, enabling changes to individual elements for targeted effects.
Platform:
Unity 2021.3.28 or higher.
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