slider-bg Aerial War - Shoot 'Em Up Template
slider-bg Aerial War - Shoot 'Em Up Template
slider-bg Aerial War - Shoot 'Em Up Template

Aerial War - Shoot 'Em Up Template

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Aerial War is a vertical shoot ’em up that puts you in the cockpit of a combat plane as enemy fighters, helicopters, turrets and gunboats attack in waves. Fly by dragging across the screen while your guns fire automatically, then choose the right moment to launch homing missiles or unleash special attacks.

Take on missions across five themed worlds, complete star objectives and face a multi-phase boss at the end of each world. Build up your hangar, upgrade planes and pursue rewards and higher pilot ranks, or test your skills in Endless and Daily Challenge modes.

Features:

  • 50 missions across 5 themed worlds, with mission selection, star objectives and star gates
  • 5 mission types: assault, ground-target strike, survival, escort and boss
  • 5 multi-phase bosses, each preceded by a supply drop
  • 10 enemy types with 7 movement behaviours, 7 attack formations and elite variants
  • Endless mode with escalating waves and a boss every 10 waves, plus Daily Challenge and leaderboards
  • Drag-to-fly controls, automatic fire, homing missiles with lock-on, Burst fire and EMP attacks
  • Combat options include 5 gun levels, flares, wingmen, combos and near-miss bonuses
  • Hangar with 6 planes, individual stats and perks, unlocks, and 3 upgrade tracks per plane
  • 5 boosters, 4 in-battle pickups and a coin economy
  • Daily rewards, daily quests, 12 tiered trophies, pilot ranks, XP and player stats
  • Adaptive difficulty and a rewarded continue
  • Inspector-based Theme asset for changing fonts, colours, UI, icons, plane and world art, and effects
  • Audio Library for replacing music and sound effects, with volume controls and sound previews; includes 40 sound effects
  • Data assets for editing planes, enemies, bosses, waves, missions and worlds
  • Editor tools include a Battle Launcher for testing missions and modes, and one-click scene and prefab rebuilding
  • SDK-ready Ads, IAP, Analytics, Remote Config and leaderboard systems with built-in simulation; rewarded ads, coin shop and leaderboards are wired into the game
  • Pooled bullets, enemies, pickups and effects, plus three graphics tiers and automatic selection for mobile performance
  • Animated UI and home screen, bloom, camera shake, slow motion and haptic feedback
  • Editor debug panel for adjusting coins, rank, planes, boosters, game outcomes, game speed, god mode and FPS
  • Includes a README quick start, third-party notices, namespaced C# and assembly definitions

Platform:

Unity 6000.3.24

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