Agent Ricochet

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Agent Ricochet is a 2D physics puzzle set in a world of henchmen, guarded targets, and a scientist in danger. Your mission is to take down every henchman while keeping the scientist and agent safe.

Drag to aim, preview your shot, and release to fire. Plan ricochets off walls and mirrors, trigger environmental chain reactions, and make every round count as you work through each level’s objectives.

Features:

  • Physics-based aiming with a shot-direction preview.
  • Plan ricochets using walls, mirrors, and level objects.
  • Manage limited ammunition while completing target objectives.
  • Protect the scientist and agent during each encounter.
  • Use glass, ropes, hanging safes, pillars, and barrels to create chain reactions.
  • Face armoured guards and other guarded targets.
  • Final-shot slow motion adds emphasis to decisive shots.
  • Includes 25 authored levels followed by seeded procedural continuation.
  • Visual manual editor for authoring layouts, targets, obstacles, and physics objects.
  • Automatic level generation and validation tools support repeatable content creation.
  • Four boosters: Spy Scope, Extra Mag, Boom Round, and Agent Intel, with guided first use.
  • Portrait and landscape scenes, with local saves, sound, and music.
  • Development controls include level jumps, booster and service toggles, and vibration controls.
  • Includes a simulated-ad adapter for banner, interstitial, and rewarded placements; real provider services require separate SDKs and configuration.
  • Editable project data lets you adjust ammunition, ricochet limits, targets, obstacles, objectives, boosters, rewards, and progression.
  • Characters, environments, projectiles, interface colours, particles, audio, and result presentation can be rethemed.
  • Includes URP 17.0.4, uGUI 2.0.0, and Input System 1.14.2.
  • Offline game documentation, reskin guidance, shared-kit documentation, and level editors are included.

Platform:

Unity 6

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