Aquarium Puzzle Engine

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$12.49 $9.99
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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Aquarium Puzzle Engine is a toolkit for building water-sort and nonogram-style logic puzzles. Create a standalone puzzle game or add a puzzle mode to a casual game, a hyper-casual title, or a puzzle-hybrid experience.

Generate boards procedurally, build them by hand, or create puzzles from a solution sprite. Players solve each board by pouring water and marking cells, then reveal the full-color layout when they complete the puzzle.

Puzzle rules and data are handled by the engine, while rendering, animation, and screen flow remain customizable. An optional UI view template and a ready-to-play sample provide starting points for integration.

Features:

  • Procedural puzzle generation for board sizes from 5×5 to 30×30
  • Generation time budgets and optional Easy, Medium, or Hard difficulty targeting
  • Editor workbench for authoring puzzles by hand, from a solution sprite, or from a hand-painted water mask
  • Built-in solver validates boards and checks uniqueness and solvability
  • Dependency-free play-field model with water pouring, crosses, mistake checking, and completion logic
  • Full-color final-layout reveal when a puzzle is completed
  • Level collections and registry organized by theme, board size, or difficulty
  • Data-driven board-size categories, rewards, and difficulty settings through a shared game configuration
  • Thematic level ordering and an optional per-category economy and reward layer
  • Content validator for finding orphaned or misconfigured levels
  • No-code sample with two pre-wired menu and gameplay scenes configured through the Inspector
  • Optional uGUI view template
  • Pure C# with no third-party dependencies; compatible with Built-in, URP, and HDRP render pipelines

Platform:

Unity 6000.3.14

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