Block Away 3D

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Block Away 3D is a tactile puzzle game built around a rotatable block of directional arrows. Turn the 3D block to inspect its paths, then tap an arrow that can travel unobstructed to the edge.

Blocked arrows bounce back and cost a heart, so plan each move carefully and clear every arrow to complete the level. Progress through authored puzzles and continuing procedural challenges, with boosters and level-editing tools adding ways to play and create.

Features:

  • 25 authored levels followed by seeded procedural continuation.
  • Rotate 3D blocks by dragging to inspect their sides.
  • Tap arrows with a clear path to the edge to remove them.
  • Blocked arrows bounce back and consume a heart.
  • Frozen arrows add another obstacle to solve around.
  • Four boosters: Hint, Pluck, Scan, and Sweep.
  • Guided first use for boosters.
  • Deterministic procedural generation with automatic validation tools.
  • Visual manual level editor for block layouts, arrow directions, frozen pieces, limits, and objectives.
  • Restart, pause, and continue with local progression and saves.
  • Portrait and landscape scenes with responsive presentation.
  • Sound, music, development controls, and editable game presentation.
  • Retheme with editable art, interface colors, particles, audio, and result screens.
  • Editable C# scripts, scenes, assets, and authoring tools.
  • Universal Render Pipeline 17.0.4 integration.
  • Unity UI 2.0.0 and Input System 1.14.2, with Active Input Handling set to Both.
  • HyperCasual LiveOps Kit with simulated banner, interstitial, and rewarded placements plus native haptic hooks.
  • Advertising uses Dummy simulation; provider SDKs are not bundled, and IAP is disabled.
  • Offline game and shared-kit documentation, including a game-specific reskin and level-authoring guide.

Platform:

Unity 6000.0.62f1

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