Overview:
Block Away 3D is a tactile puzzle game built around a rotatable block of directional arrows. Turn the 3D block to inspect its paths, then tap an arrow that can travel unobstructed to the edge.
Blocked arrows bounce back and cost a heart, so plan each move carefully and clear every arrow to complete the level. Progress through authored puzzles and continuing procedural challenges, with boosters and level-editing tools adding ways to play and create.
Features:
- 25 authored levels followed by seeded procedural continuation.
- Rotate 3D blocks by dragging to inspect their sides.
- Tap arrows with a clear path to the edge to remove them.
- Blocked arrows bounce back and consume a heart.
- Frozen arrows add another obstacle to solve around.
- Four boosters: Hint, Pluck, Scan, and Sweep.
- Guided first use for boosters.
- Deterministic procedural generation with automatic validation tools.
- Visual manual level editor for block layouts, arrow directions, frozen pieces, limits, and objectives.
- Restart, pause, and continue with local progression and saves.
- Portrait and landscape scenes with responsive presentation.
- Sound, music, development controls, and editable game presentation.
- Retheme with editable art, interface colors, particles, audio, and result screens.
- Editable C# scripts, scenes, assets, and authoring tools.
- Universal Render Pipeline 17.0.4 integration.
- Unity UI 2.0.0 and Input System 1.14.2, with Active Input Handling set to Both.
- HyperCasual LiveOps Kit with simulated banner, interstitial, and rewarded placements plus native haptic hooks.
- Advertising uses Dummy simulation; provider SDKs are not bundled, and IAP is disabled.
- Offline game and shared-kit documentation, including a game-specific reskin and level-authoring guide.
Platform:
Unity 6000.0.62f1
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