Overview:
Bus Buddies is a cheerful portrait puzzle set in a toy-like town where colorful buses arrive to collect groups of waiting animal friends. Tap an animal with a clear path to the plaza’s top row and it will board a bus of its color—or wait on the limited bench until one arrives.
Plan each move around the bus queue, the five-seat bench, and the obstacles or special rules on the plaza. Board every buddy to clear a level and earn stars, then use those stars to restore landmarks across the town’s regions. A crowded bench or a board with no possible moves ends the attempt.
Features:
- One-finger tap gameplay built around finding clear paths through the plaza.
- Color-matching buses arrive in a queue, with different passenger capacities and up to two stops.
- A five-seat bench gives waiting buddies a place to board when a matching bus arrives.
- Families travel together, while hidden, sleepy, frozen, VIP, tunnel, gate, and key mechanics change how buddies move.
- 100 levels across five regions, with 20 levels and a finale in each region.
- Levels are generated from a known solution, checked by a solver, and tested against target difficulty.
- 11 plaza shapes, from compact boards to layouts as large as 9 × 11 cells.
- Earn up to three stars per level for clearing, conserving helpers, and finishing within the par time.
- Four power-ups: Undo, Whistle, Shuffle, and Extra Seat.
- Build 30 regional landmarks using earned stars and coins.
- Choose from eight animal species, each with its own voice, and eight team colors.
- Optional color symbols help distinguish teams for color-blind players.
- A five-life system, coin rewards, and region-restoration rewards support progression.
- First-session guidance, mechanic introduction cards, and English and Turkish text.
- A town home screen, winding level map, landmark-building view, results, settings, and shop screens.
- The Level Editor lets you create, validate, generate, and play custom levels, with copy-and-paste support.
- Unity editor builders regenerate project assets and scenes, while keeping edited levels intact.
- A deterministic C# puzzle simulation powers gameplay, the solver, level tools, bots, tests, and a command-line tool.
- Includes 1,087 edit mode test cases and 14 play mode tests.
- Code-generated models, audio, UI, icons, and effects; 14 custom URP shaders; pooled effects; native haptics; and mock-backed ad and purchase flows with optional adapters.
Platform:
Unity 6
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