Cannon Carnival - Physics Game

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

In Cannon Carnival, colorful stacks of cans, cubes, crowns, jars, and other objects are arranged on a table across meadow, snow, beach, and desert settings. Aim by tapping a spot and fire the cannon to send the stacks tumbling.

Clear each level by knocking every piece off the table before your cannonballs run out. If a stubborn stack remains, use a booster to help finish the job.

Features:

  • 200 levels across four worlds: meadow, snow, beach, and desert
  • 3D physics that make stacks wobble, topple, and fall
  • Strong pieces crack before breaking
  • 10 piece types: cans, cubes, bricks, plus cubes, crowns, ice, candy, gold, jars, and tall jars
  • Four boosters: Giant Ball, Rocket, Unlimited Ball, and Magic Wand
  • Built-in level editor for placing and mirroring pieces, setting cannonballs, and testing levels
  • ScriptableObject settings for adjusting game values without coding
  • Screens for the splash, home, shop, settings, pause, level complete, and level failed states
  • Sound effects, vibration, particle effects, and confetti celebrations
  • Ready-made user interface skin
  • AdMob banner, interstitial, and rewarded ad support
  • Unity IAP shop with coin packs, starter packs, and a Remove Ads option
  • Coins and hearts economy, with rewarded-ad options for extra rewards, hearts, and boosters
  • Unity UI, Input System, Google Mobile Ads, and Unity In-App Purchasing packages
  • Portrait 1080 × 1920 project layout
  • PDF guide and README covering setup, settings, the level editor, customization, and publishing

Platform:

Unity 6

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