Card Kit

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Card Kit is a code-first foundation for building card games, bringing together a rules engine, a Unity presentation layer and an optional game shell. Bring your own cards, rules and artwork, then use the kit to shape how the game plays and feels.

The included Lane Duel sample is a complete best-of-three lane battler. Drag cards into zones, resolve simultaneous reveals and face an AI rival as lane rules shape each match.

Features:

  • Four assemblies can be used together or individually
  • Pure C# rules core with no Unity dependencies
  • Board, lanes, card instances, named stats and stat modifiers
  • On-place and on-reveal effect contract
  • Turn and round resolution with a replayable game-event stream
  • Lane conditions with five ready-made rules
  • Fork and PreviewPlay simulation tools with a greedy AI
  • Seeded random number generation that can be saved and resumed
  • Headless rules core for EditMode testing or server use
  • Unity card presentation with mouse-relative tilt, foil and a holographic shader
  • Drag-and-drop card placement with snapping and zone highlights
  • Runtime-generated card faces with names, art windows, rules text and cost badges
  • Replace placeholder card art by adding a PNG to a Resources folder
  • Pack opening, inspection panels, dissolve effects, floating numbers, camera shake and banners
  • Optional game shell with scene transitions, settings, persisted volume and audio controls
  • Save/load slots, localization, notifications, achievements, input rebinding and first-run hints
  • Ten procedural sound effects that can be baked into audio files
  • Complete Lane Duel sample with simultaneous reveals, an AI rival and lane rules
  • Includes 146 EditMode tests

Platform:

Unity 6000.3.13

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