Overview:
Card Stack Sort is a colour-sorting puzzle game where each tap moves the top group of matching cards from one stack to another. Place cards onto the same colour or into an empty slot, and keep rearranging until every colour has its own stack. The campaign spans 1000 levels across 20 worlds, gradually introducing more colours and stacks.
An endless Main Board offers a different challenge on a 7×4 grid: deal cards, gather sets of 10 and pack them into boxes to earn coins. Spend those coins to open more space across 16 layers, while boosters, star chests, missions and a weekly live event give players more goals to pursue.
Features:
- Tap-to-sort controls move the top run of same-coloured cards onto a matching stack or an empty slot, with the option to undo any move.
- 1000 levels across 20 worlds progress from 2 colours and 4 stacks to 13 colours and 17 stacks, including spare and ad-locked slots.
- Every campaign level is verified by a built-in solver and simulated player.
- A Level Bank window lets you generate, verify and tune levels and worlds without writing code.
- An endless 7×4 Main Board turns complete sets of 10 cards into boxed collections that award coins.
- Unlock cells and boxes across 16 layers to expand Main Board play.
- Use Undo, Hint and Shuffle boosters in levels, plus Bomb and Magnet boosters on the Main Board.
- A level map includes star chests to support campaign progression.
- Daily rewards and a login reward ladder encourage return visits.
- Missions and a weekly live event add recurring objectives.
- A piggy bank and free-coin rewarded ads with daily caps support the in-game economy.
- 16 card decks are included, with reskin options for decks, UI sprites, fonts, audio and the app icon without changing gameplay code.
- Banner, interstitial and rewarded ad placements support Google Mobile Ads or Unity Ads; importing an ads SDK is required to activate them.
- Ad controls include interstitial pacing, rewarded-ad daily caps and banner placement that stays clear of the HUD.
- A Unity IAP catalogue includes a remove-ads purchase, with ads and purchases configurable through the Inspector and ScriptableObjects.
- A first-launch privacy screen is included.
- A documented, modular framework uses data-driven ScriptableObjects, a save system, an event bus and object pooling.
- The complete puzzle template is prepared for publishing and supports Android and iOS builds out of the box.
- A step-by-step PDF guide covers setup, ads, IAP, levels, economy, reskinning and release builds.
- Documentation also includes troubleshooting guidance and an FAQ.
Platform:
Unity 6000.3.6f1
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