Clash Battle - Multiplayer Card Arena Template

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$25 $20
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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Clash Battle is a real-time card arena game template inspired by tower battles. Build a deck of troops, buildings, and spells, then compete to destroy rival towers and earn crowns in matches against other players or bots.

Develop your collection and shape your strategy through card upgrades, rotating shop offers, lootboxes, and a range of long-term progression systems. The template also includes offline play, social features, replays, and a WebSocket server backend for authoritative online battles.

Features:

  • Real-time battles featuring troops, buildings, spells, king towers, and princess towers.
  • 21 demo cards, crown-based objectives, and overtime with double and triple elixir.
  • Battle other players or bots, with an offline mode also available.
  • Deck builder, card collection, upgrades, lootboxes, and a shop with daily rotations.
  • Server-authoritative battles with smooth client-side interpolation for WebSocket and offline backends.
  • Email/password and guest login, player profiles, settings, and nickname changes.
  • Clan system with real-time chat, emotes, donations, member roles, search, and clan wars.
  • Friends list with online status and friendly battles.
  • Leaderboards, Battle Pass, Trophy Road, and Chest Slots.
  • Battle emotes, victory animations, and particle effects for rewards.
  • Replay system, match history, and replay viewer.
  • Editor-based ScriptableObject settings for units, maps, arenas, lootbox rewards, shop rotations, currencies, progression rewards, and clan rules.
  • Step-by-step documentation for creating arenas and cards.
  • English, Portuguese, Chinese, Japanese, and Korean localization.
  • Local and remote update flow for Google Play, the App Store, or custom JSON.
  • WebSocket backend with configurable 20-tick-per-second battle simulation and delta-encoded state synchronization.
  • REST and WebSocket APIs for authentication, matchmaking, shop, in-app purchases, clans, friends, and telemetry.
  • Server-side receipt validation for Google Play Billing, Apple App Store, and Stripe.
  • Game master panel for player searches, bans, kicks, currency grants, and trophy changes; includes real-time data pushes and crash telemetry.
  • Unity project uses URP, uGUI, TextMeshPro, Addressables, Input System, Newtonsoft Json, Unity Toon Shader, and an input handling setting of Both.

Platform:

Unity 6000.4.3

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