Overview:
Build a cooperative paranormal horror game around a networked framework for exploration and survival. Players gather in a lobby, choose a mission and difficulty, then work together to investigate dangerous locations and complete objectives.
Coordinate equipment and teamwork to manage threats, restore power, survive creature encounters, and reach extraction. Missions, loot, rewards, and player progression shape each expedition.
Features:
- Networked co-op framework with host-authoritative design and Netcode for GameObjects
- Lobby with ready-up, mission and difficulty selection, and text chat
- LAN sessions, with Unity Relay/Sessions and Vivox proximity voice integrations requiring a Unity Cloud project
- Late joining, disconnect handling, and host-validated player movement
- First-person controller with stamina, crouching, sprinting, and footstep noise
- Health, sanity, downed state, team revives, and spectating
- Server-validated interactions for doors, keys, keypads, levers, and containers
- Power systems featuring fuses, breakers, generators, and emergency lighting
- Equipment inventory with flashlights, UV light, EMF reader, camera, spirit box, and more
- Networked physics props that players can carry, throw, and drag together
- Eight traps and hazards, including bear traps, tripwires, electrified water, falling crates, and supernatural events
- Four creatures—Stalker, Brute, Wraith, and Mimic—with distinct behaviours
- Creature AI featuring vision, hearing, investigation, chasing, searching, and hiding-spot checks
- Three playable demo maps: Greyfield Market, Blackwater Foundry, and Kestrel Ridge Station
- Data-driven missions, objectives, loot tables, and rewards
- Per-player progression with currency, unlocks, and loadouts
- Animated investigator character, textured props and lamps, and 44 recorded sound effects
- Menus, HUD, settings, and accessibility options
- Modular C# project with assembly definitions, an event bus, and content rebuilt through editor builders
- Package validator, automated multiplayer test tools, and a step-by-step developer guide in PDF format
Platform:
Unity 6000.3.2
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