Fish Eat Getting Big

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$154 $123.20
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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Fish Eat Getting Big is a complete Unity mobile game template where players begin as a small fish and grow by eating smaller fish while avoiding stronger predators.

Collect coins, progress through 16 enemy size levels, unlock new fish skins, choose different maps, and compete for the highest score. Players can continue their run through the rewarded-ad revive system after being defeated.

The project includes full C# source code, enemy AI, fish growth, save progression, map and skin selection, AdMob monetization, documentation, and a ready-to-build Android setup. Its clean structure makes it suitable for fast customization, reskinning, and mobile publishing.

Features:

  • Complete fish survival game template
  • Eat smaller fish to grow bigger
  • Avoid larger and stronger predators
  • Fish growth and size progression system
  • 16 enemy progression levels
  • Multiple enemy AI behaviors
  • Coin collection system
  • High-score tracking
  • Automatic progress saving
  • Rewarded-ad revive system
  • Unlimited map support
  • Unlimited fish skin support
  • Built-in skin selection system
  • Built-in map selection system
  • AdMob Banner Ads
  • AdMob Interstitial Ads
  • AdMob Rewarded Ads
  • AdMob App Open Ads
  • Mobile-optimized performance
  • Android-ready project
  • 64-bit mobile publishing foundation
  • Clean and organized project structure
  • Beginner-friendly setup
  • Easy to customize and reskin
  • Full C# source code included
  • Documentation PDF included
  • Google Mobile Ads Unity Plugin included
  • Ready-to-build Android project

Platform:

Unity 6000.0.76f1 or Newer

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