Gloam - Silhouette Puzzle Platformer Template

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

In Gloam, a boy awakens in a mist-shrouded forest and must find his way through a perilous world of traps, machinery, and shifting terrain. Guide him across rivers, climb ledges and ladders, and use swinging ropes to navigate each obstacle.

This dark silhouette puzzle-platformer combines physics-driven movement with environmental puzzles and deadly hazards. Reach checkpoints, learn from each attempt, and uncover secrets as you make your way from the forest toward a sepia-toned factory.

Features:

  • Physics-based side-scrolling movement with running, walking, jumping, coyote time, and fall damage
  • Automatic ledge grabs and climbs, ladders, swingable ropes, and push-and-pull interactions
  • Procedural character animation with distance-driven gait cycles and two-bone IK
  • Ragdoll death reactions with optional dismemberment
  • Checkpoint-based puzzle resets, saved progress, found secrets, and a Continue option
  • Hazards including bear traps, crushers, saw blades, falling logs and boulders, spikes, and collapsing terrain
  • Interactive puzzles with levers, pressure plates, trip wires, gates, lifts, and moving platforms
  • Visual signal system connecting puzzle elements
  • Water with buoyancy and currents, plus a raft that stays level beneath the boy
  • Silhouette presentation with parallax, depth fog, depth blur, mist, light shafts, film grain, and vignette
  • Atmosphere profiles blend between distinct environments as the boy progresses
  • Synthesized sound effects, ambience zones, and a quiet music theme
  • Title, pause, settings, and end-card menus with rebindable keyboard and gamepad controls
  • Five language options: English, German, French, Spanish, and Japanese
  • Eight-section demo level, documented C# level kit, and XML-documented C# code
  • Supports the Input System, legacy Input Manager, and a scripted input provider

Platform:

Unity 2022.3.62

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