Overview:
In Gloam, a boy awakens in a mist-shrouded forest and must find his way through a perilous world of traps, machinery, and shifting terrain. Guide him across rivers, climb ledges and ladders, and use swinging ropes to navigate each obstacle.
This dark silhouette puzzle-platformer combines physics-driven movement with environmental puzzles and deadly hazards. Reach checkpoints, learn from each attempt, and uncover secrets as you make your way from the forest toward a sepia-toned factory.
Features:
- Physics-based side-scrolling movement with running, walking, jumping, coyote time, and fall damage
- Automatic ledge grabs and climbs, ladders, swingable ropes, and push-and-pull interactions
- Procedural character animation with distance-driven gait cycles and two-bone IK
- Ragdoll death reactions with optional dismemberment
- Checkpoint-based puzzle resets, saved progress, found secrets, and a Continue option
- Hazards including bear traps, crushers, saw blades, falling logs and boulders, spikes, and collapsing terrain
- Interactive puzzles with levers, pressure plates, trip wires, gates, lifts, and moving platforms
- Visual signal system connecting puzzle elements
- Water with buoyancy and currents, plus a raft that stays level beneath the boy
- Silhouette presentation with parallax, depth fog, depth blur, mist, light shafts, film grain, and vignette
- Atmosphere profiles blend between distinct environments as the boy progresses
- Synthesized sound effects, ambience zones, and a quiet music theme
- Title, pause, settings, and end-card menus with rebindable keyboard and gamepad controls
- Five language options: English, German, French, Spanish, and Japanese
- Eight-section demo level, documented C# level kit, and XML-documented C# code
- Supports the Input System, legacy Input Manager, and a scripted input provider
Platform:
Unity 2022.3.62
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