Hexa Fall | Sorting Puzzle Game Template

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Hexa Fall is a portrait-friendly 3D puzzle game built around sorting colored hex stacks. Tap exposed tiles to send them to matching tray boxes, clear completed boxes, and empty the board.

Locked and mystery containers, countdown crates, tray cut-outs, and a shrinking buffer add strategic twists across a 500-level campaign. Players can also use boosters to change their options when a layout gets tricky.

Features:

  • 3D hexagon-sorting gameplay with touch-first, one-handed controls
  • 500 contiguous, solver-verified campaign levels stored as JSON
  • Locked containers, mystery boxes, countdown crates, tray cut-outs, and changing buffer capacity
  • Visual Manual Level Editor for creating and adjusting layouts
  • Seeded Automatic Level Generator for building larger campaigns
  • Shared level loading, saving, renumbering, validation, and generation workflows
  • Four boosters: Shuffle, Extra Slot, Crate Buster, and Pick Any
  • Booster unlocks, inventory, first-use guidance, and safe refusal behavior
  • Data-driven difficulty, mechanics, colors, capacities, and booster grants
  • HyperCasual LiveOps Kit with progression, currencies, rewards, shops, minigames, achievements, leaderboards, and battle pass surfaces
  • Local persistence, audio, haptics, analytics adapters, and service integration points
  • Banner, interstitial, and rewarded ad flows with test configuration; production IDs and the vendor plugin must be supplied separately
  • In-app purchases remain in dummy mode until store products and credentials are configured
  • Rethemeable palette, materials, UI art, generated meshes, audio cues, and feedback
  • Includes URP materials, shader sources, prefabs, editor tooling, and an offline HTML guide
  • Five Unity scenes, six prefabs, four shaders, 34 materials, 32 PNG images, and 45 WAV sound effects
  • JSON campaign levels and Unity ScriptableObject configuration assets
  • Supports Android, iOS, WebGL, and desktop targets, subject to Unity and configured backends

Platform:

Unity 6000.0.62

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