Idle Tycoon - Donut Factory

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Build a bustling donut business in this portrait-style idle tycoon game. Start production by tapping each of six factory lines, collect earnings, and invest in upgrades to make every batch more profitable and faster.

Hire managers to keep production running while you’re away, return to collect offline earnings, and eventually sell the factory for prestige tokens. Spend those tokens on perks for your next run, earn gems through daily rewards and achievements, and use boosts to speed up your progress.

Features:

  • Six production lines, from the Dough Mixer to the Drive-In Fleet, each with its own costs, profits, and cycle time
  • Five level milestones per line at levels 25, 50, 100, 200, and 400
  • Managers keep lines producing while the game is closed
  • Offline earnings capped at 8 hours, extendable to 12 hours with the Night Shift perk
  • Prestige system with six perks for faster future runs
  • 19 achievements that award gems
  • Seven-day daily reward streak
  • Spend gems on a 2x income boost or a one-hour Time Warp
  • Buy upgrades in x1, x10, x100, or MAX increments
  • Number formats include K, M, B, T, and beyond, with a scientific notation option
  • One configurable asset for game title, line names and colors, economy values, perks, rewards, and store labels
  • Reskin sprites by replacing PNG files with matching names; missing sprites use vector-drawn fallbacks
  • Configurable splash screen and main menu, including text, colors, fonts, buttons, and credits
  • Three scenes: Boot, MainMenu, and Game
  • Includes 99 game sprites, menu artwork, fonts, and menu sounds
  • JSON save system with a backup, 10-second autosaves, and saving when the game is paused
  • Gameplay music and sound effects generated in code
  • Editor tools for configuration, save resets, and automated demo play
  • Release menu with saved settings and build commands
  • 14 tests covering the save system and game economy
  • Rewarded-ad hooks for boosts and offline earnings, plus an interstitial hook after prestige; monetization screens are placeholders
  • Store screens for Remove Ads, Starter Pack, Permanent 2x Income, and two gem packs; ad and purchase SDKs are not included
  • Step-by-step documentation for setup, customization, content editing, monetization setup, builds, and credits
  • Universal Render Pipeline support

Platform:

Unity 6000.6.7f1

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