Last Outpost Unity Zombie Shooter

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

In a dead city, you are the last soldier defending a walled outpost. Keep its generator running, venture out for supplies, clear zombie-infested areas, and take down the bosses threatening your camp.

Each mission puts you up against zombies with distinct attacks and tactics. Between missions, use your coins to upgrade weapons, recruit survivors, improve the outpost, and prepare for the next fight across a range of dangerous locations.

Features:

  • Eight zombie types with distinct attacks, including runners, crawlers, spitters, shielded foes, and screamers
  • Visible enemy attack wind-ups let players dodge, while headshots can interrupt attacks
  • Six bosses with abilities such as charges, ground slams, acid attacks, and summons
  • Four mission types: defend the generator, clear the area, collect supplies, and fight a boss
  • Six worlds: Outpost Yard, Gas Station, St. Mary Hospital, Fort Harlan, Frozen Town, and The Red Zone
  • 150 missions checked with a built-in tool
  • Ten upgradable weapons, from sidearms and shotguns to rocket launchers and plasma rifles
  • Five survivors, each with a perk, story, and unique appearance
  • Four upgradable outpost buildings and three supplies: grenades, medkits, and airstrikes
  • Reward options include double coins, a revive, daily supplies, and free shop coins
  • Thumb-stick movement, drag-to-look controls, optional auto-fire, and optional aim assist
  • Animated explosions feature shockwaves, debris, embers, smoke, and scorch marks
  • Recorded sound effects with left-right placement based on where events occur
  • Mission Editor for painting environments, setting waves, and testing missions with Save + Play
  • Configuration hub with General, Monetization, Reskin, Content, Economy, and Build tabs
  • One-click interface presets and overrides for colors, fonts, logos, text, and audio
  • Universal Render Pipeline support
  • Mobile layout support for phones and tablets, landscape aspect ratios, Android Back, and iOS and Android haptics
  • Code-first architecture with an empty scene and commented C# code
  • Optional integration code for AdMob ad formats, consent prompts, and a Remove Ads purchase

Platform:

Unity 6000.6

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