Link Crown - Color Connect Puzzle Game

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Link Crown is a color-connect puzzle game where players draw pipes between matching dots and cover every cell without crossing another pipe. Its bright boards and rounded, glossy paths turn a simple rule into a satisfying planning challenge, with square grids and shaped layouts that grow more demanding as players progress.

Work through 450 handcrafted challenges across nine packs, return for a shared daily puzzle, or generate fresh boards in endless mode. Aim for a perfect three-star solution, use a hint when a connection proves tricky, and spend earned coins on new packs and visual themes. A built-in level editor, configurable settings, advertising support and in-app purchases provide tools for customizing and preparing the game for release.

Features:

  • 450 levels across nine packs: eight square-board packs spanning 4×4 to 12×12 and one shaped-board pack featuring hearts, crowns, rings and arrows. Every level has exactly one solution, with easy-to-hard progression within each pack.
  • Responsive pipe drawing with rounded, glossy visuals, a finger-position marker, paths that cut and restore during drawing, plus undo and restart controls.
  • Three-star scoring for perfect solutions using one move per color without hints. Each hint reveals one complete pipe from the solution.
  • An animated first-level tutorial and a How to Play popup introduce the rules.
  • A daily puzzle shared by all players, with a new challenge each day and bonuses for maintaining a streak.
  • Endless mode generates fresh, uniquely solvable puzzles directly on the device, with selectable board sizes from 5×5 to 12×12.
  • Unity-based Level Editor for boards up to 15×15: paint dots and walls, verify unique solutions with an exact solver, solve boards, generate puzzles while preserving walls, rate difficulty and sort packs. Add packs and levels without writing code.
  • Unlock packs through play or open them early with coins. Earn coins for new stars and daily streaks, and collect coins or hints from a free daily Lucky Spin.
  • Five dot palettes and six board themes available with coins, plus color-blind symbols on every dot.
  • AdMob-ready advertising layer supporting banners, interstitial frequency and cooldown controls, rewarded ads, Google UMP consent and the iOS tracking prompt. Importing Google’s Mobile Ads plugin activates test ads; replace the included official test IDs with your own before publishing. Without the plugin, the game runs without ads, while editor placeholders support flow testing.
  • Unity IAP 5 integration with Google Play Billing 9 and StoreKit 2 supports coin packs, hint packs, No Ads and a starter bundle. Includes receipt validation, a custom-server hook, duplicate-delivery prevention and iOS purchase restoration.
  • Rewarded-ad opportunities for hints, free coins, doubled coins and additional Lucky Spins.
  • HMAC-SHA256-signed saves, clock-safe daily rewards and separate unfinished-level saves for pack, daily and endless modes when the app closes.
  • Portrait interface built with uGUI and TextMesh Pro, designed for phones and tablets with safe-area support.
  • Organized C# code with separate runtime and editor assemblies. The solver, generator and puzzle rules operate independently of Unity.
  • A single Game Config asset centralizes settings, and every screen and popup is a prefab.
  • Nine languages managed through one CSV file: English, French, Spanish, Portuguese, German, Italian, Indonesian, Swedish and Dutch.
  • Original art, music and sound effects, with some interface graphics and effects shared with Ludo Crown. No stock images or emoji sets are used.
  • Full HTML documentation covers setup and configuration, including where to enter advertising IDs.
  • No login, user accounts or admin panel are required for gameplay.

Platform:

Unity 6

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