Mage Rush Unity Roguelite Shooter

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Guide a small wizard through a charming storybook world in Mage Rush, a portrait arena roguelite shooter. Explore the Enchanted Forest, Sunken Ruins, and Crystal Cavern as you face mischievous spirits, dangerous elites, and formidable bosses.

Each chapter is a 15-room run: fight through combat rooms, choose between healing and a skill in the room-five Spirit Glade, take on an elite in room 10, and battle a boss in room 15. Move to dodge incoming attacks; stand still to automatically cast at the nearest visible enemy. Collect coins and XP, then shape your build with skill choices as you level up.

Between runs, return to a forest clearing hub to manage heroes, gear, talents, chests, rewards, and other progression. Skills visibly add 3D details to your wizard, so each growing build gets its own storybook look.

Features:

  • Portrait, room-by-room arena combat with a floating joystick; WASD and arrow-key controls are available in the editor.
  • 15-room chapters featuring combat rooms, a choice of healing or a skill in the room-five Spirit Glade, an elite in room 10, and a boss in room 15.
  • Level up to level 25 and choose one of three skill cards at each level-up.
  • 33 skills across five categories, each with one to three stacks and a visible 3D model added to the wizard for every skill picked.
  • Three heroes with distinct stats and passives: Ember the fire mage, Rime the frost mage, and Volta the storm mage.
  • Three chapters with distinct environments, music, and ambience: Enchanted Forest, Sunken Ruins, and Crystal Cavern.
  • 48 handcrafted room layouts that are mirrored at random.
  • Nine enemy types, plus a splitting Big Slime variant, with varied behaviors.
  • Three bosses with distinct attack patterns: Bramble King, Stone Colossus, and the segmented Prism Wyrm.
  • Enemy attacks use ground warnings, while combat includes burn, poison, slow, freeze, stun, shields, chain lightning, and area damage.
  • 13 equipment items across four slots, with five rarities, gold upgrades, and a merge system for combining three identical items.
  • Eight talents, two chest types, a seven-day daily reward calendar, and an energy system with timed regeneration.
  • Hub features include hero and chapter selection, gear and talent management, chests, daily rewards, and a shop.
  • English and Turkish text, with language selection available in Settings.
  • Code-driven project generation tools rebuild the game's data, assets, prefabs, effects, icons, and both scenes.
  • Procedural character animation, custom URP shaders, pooled combat effects, and a custom grid collision and enemy pathfinding approach.
  • Save data uses a signed JSON file with a backup, and localization is stored in CSV files.
  • Ad and in-app purchase flows use mock services, with optional AdMob and Unity IAP adapters.
  • Includes edit mode and play mode tests, including a bot-driven smoke test and chapter soak tests.

Platform:

Unity 6

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