Overview:
Build a score in a space-themed puzzle where objects fall into a container and matching tiers merge into larger pieces. Drag and release to place each object, plan around the next-object preview, and keep the board clear as the playfield fills.
Asteroids that split and destructible debris add obstacles to each run, while the Supernova Bomb and Black Hole offer ways to change the board. Grow your merge chain, chase a high score, and avoid letting objects cross the danger zone.
Features:
- Complete, playable space-themed drop-and-merge puzzle template.
- 11 merge tiers with configurable object sizes, score values, and tier references.
- 3D physics-based merging when matching objects collide.
- Drag-and-release controls with horizontal movement limits.
- Next-object preview for planning upcoming drops.
- Current score display and persistent local high scores.
- Configurable danger zone and overflow-based game-over detection.
- Supernova Bomb clears eligible low-tier objects and small asteroids, and damages debris.
- Black Hole pulls in nearby eligible objects and consumes them.
- Asteroids feature countdown warnings and splitting behavior.
- Destructible space debris with configurable durability, spawn intervals, and warning effects.
- Gameplay interface includes power-up controls, settings, pause, restart, and game-over panels.
- Separate music and sound-effects volume controls, plus a vibration toggle.
- Native Android and iOS haptics with included implementation.
- Merge particles, scale animations, screen shake, and animated panel transitions.
- Included tweening implementation without a separate paid tweening or haptics plugin.
- Customize the merge chain, drop pool, obstacle behavior, power-up settings, and game-over threshold.
- Replace the space theme with custom models, materials, icons, backgrounds, audio, and UI artwork.
- Uses URP, Unity Input System pointer input, Unity UI and TextMeshPro, and 3D Rigidbody and Collider physics.
- Includes a gameplay scene, full namespaced C# code, offline documentation, PlayerPrefs persistence, and the Baloo 2 font.
Platform:
Unity 6000.3.8
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