Overview:
Neon Dodge is a portrait, one-handed endless runner set on a three-lane track. Guide your ship between lanes as obstacle rows descend, and keep moving for as long as you can.
Every row is designed to be reachable with a single lane change. Score points by surviving and making close passes: near misses build a multiplier, while coins, shields, and spare ships add options to each run. Take on daily challenges, chase achievements, and see how close you came to your personal best.
Features:
- Three-lane endless dodging with spring-damped ship movement and tap controls
- Guaranteed-fair obstacle patterns, with every row reachable by a single lane change
- Difficulty ramps through increasing speed and tighter spacing, with a second blocked lane introduced during a run
- Near-miss scoring measured at the closest point of a pass, with a decaying multiplier
- Coins, shields, and banked spare ships
- Four run modifiers: Standard, Fast Start, Glass Ship, and Slow Burn
- Seeded daily challenge with current and longest streaks; revives and purchases are disabled
- Achievements with toast notifications and a browsable panel
- Stats panel, lifetime profile, personal-best comparison, and first-run tutorial
- Camera shake, impact bursts, speed lines, parallax, and adaptive music intensity
- Accessibility options include reduced motion, left-handed controls, text scaling, colour mode, and safe-area support
- Rewarded and interstitial ads with in-game cadence rules, plus Remove Ads with purchase restoration
- Consent flows for Google UMP and iOS App Tracking Transparency
- Atomic save and load with checksum, migration support, and corrupt-save handling
- Art and audio generated from code and regenerable at different resolutions
- Menu tools to build or repair the scene and its serialized references
- Two release-build checks for platform settings and monetisation configuration
- 200 unit tests runnable in Unity or through the included headless command-line runner
Platform:
Unity 6000.3.23f1
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