Pastel Painter 3D - Unity Swipe Puzzle Game

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Pastel Painter 3D is a relaxing swipe puzzle set around charming pastel houses. Guide a little painter across each wall, painting every tile it passes as it slides until it reaches an obstacle or the edge.

Complete a house face to move on to the next, then finish the house to see it spin around in a confetti-filled reveal. With simple swipe controls and a gentle opening sequence, the game combines satisfying tile-painting puzzles with a cheerful, colorful presentation.

Features:

  • 18 levels, each with 2–4 house faces and grids ranging from 5×3 to 7×9.
  • Obstacles include crates, windows, grass, exhausts, and light boxes.
  • Swipe-to-slide movement continues until the painter meets an obstacle or wall edge.
  • Endless progression follows a gentle opening sequence, then rotates through Easy, Medium, Hard, and Medium difficulty bands; progress saves automatically.
  • Animated presentation includes squash-and-stretch hops, elastic house turns, paint splashes, confetti effects, a camera pull-back reveal, and a bouncy results screen.
  • Native Android haptics provide a light tick for painted tiles and a success pattern on level completion.
  • Settings include Music, SFX, and Haptics toggles plus separate music and sound-effect volume sliders, with preferences saved between sessions.
  • Animated splash screen features a paint-roller intro and tap-to-play prompt while the next level loads in the background.
  • AdMob interstitials use Google Mobile Ads plugin 11.6.0, with no ad after the first level and a limit of one every 45 seconds.
  • Google UMP consent handling and a Privacy Options button are included, along with the Unity Ads mediation adapter.
  • Remove Ads purchase uses Unity IAP 5.4.4 as a non-consumable, with a localized price label and Restore Purchases button.
  • Visual Level Builder creates levels from house templates and offers clickable-grid brushes for Paintable, Obstacle, Hole, and Spawn tiles.
  • Level Builder tools also configure face counts, validate levels, adjust palettes, manage build order, and launch a level for testing.
  • Store screenshot tool captures portrait gameplay screenshots, landscape preview images, and icons from a menu command.
  • Trailer and showcase recording tools automate gameplay and record MP4 videos using Unity Recorder.
  • A shared palette asset controls house, tile, paint, UI, and lighting colors; the URP presentation also includes soft post-processing and a corner-trim shader.
  • Reskin tools support changing the color scheme, logo, splash art, app icon, UI sprites, music, and sound effects.
  • The project includes 18 level scenes and a splash screen scene arranged in build order, plus prefabs, FBX models, materials, UI sprites, fonts, music, and sound effects.
  • Editor setup tools cover the splash screen, settings menu, and studio look; the project also includes DOTween, step-by-step HTML documentation, and commented C# code with EditMode tests for progression and settings.

Platform:

Unity 6

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