Pixel Shooter 3D | Jam Template + Editor

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Pixel Shooter 3D | Jam Template + Editor is a complete Unity game template built with the HyperCasual Game Engine, designed for creating and customizing pixel-style 3D shooter games similar in structure and gameplay to popular hyper-casual titles like Pixel Flow! and Flow Color: Pixel Puzzle.

The template includes a full gameplay loop, destructible block systems, player and power-up mechanics, and a fully featured in-game level editor with JSON import/export support. All systems are modular, data-driven, and easy to extend, making this asset perfect for game jams, rapid prototyping, or production-ready casual and hyper-casual games.

You can test the project using the Browser Demo and Android Demo before purchase. A separate Browser Level Editor Tool is also available.

Features:

  • Complete pixel-style 3D shooter gameplay system
  • Destructible block system with visual feedback
  • Player deck and ammo-based progression
  • Shooting mechanics with homing bullets and conveyor-belt movement
  • Multiple player states and power-up modes
  • Built-in in-game level editor scene
  • 225 unique ready-to-play levels included
  • Grid-based block placement and removal
  • Player deck and color configuration per level
  • JSON level export and import system
  • ScriptableObject-based level data support
  • Auto level generator for creating levels in bulk
  • Modular Pig player controller with state machine
  • Super Player / Super Pig power-up mode
  • Tray and hand-picker gameplay modes
  • Extendable power-up architecture
  • Advanced block colorizer system
  • Image-based color extraction
  • Automatic color clustering using K-Means algorithm
  • Easy replacement of materials, models, and effects
  • Debug helpers for gameplay testing
  • Modular GameManager architecture
  • Clean namespace isolation (PixelShooter3D)
  • Easily replace visuals, UI, and animations
  • ScriptableObject-driven configuration
  • No hardcoded gameplay rules
  • Designed as a flexible foundation, not a locked system
  • AdMob monetization network included

Platform:

Unity 6

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