Pocket Puzzle Collection

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$49.99 $39.99
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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Pocket Puzzle Collection brings five distinct puzzle games together in one colorful collection. Clear matching tiles, connect pairs, merge numbers, or guide a stretchy character through each room as you work toward completing boards and earning points.

Switch between playful visual themes and unlock alternate piece designs as you play. Tutorials, level selection, boosters, coins, and satisfying visual and audio feedback give each game its own rhythm while sharing a consistent progression experience.

Features:

  • Five playable games: Triple Garden, Pair Parade, Number Bloom, Little Links, and Stretchy.
  • 18 authored gameplay scenes: 17 finite levels and one endless-mode scene.
  • Triple Garden challenges you to collect exposed tiles in a seven-slot tray and clear matching trios.
  • Pair Parade features timed pair matching and sliding groups to open routes.
  • Number Bloom combines equal-number blocks, including adjacent collision merges, with a tutorial board and rising-row endless mode.
  • Little Links asks you to connect matching tiles using routes with limited turns.
  • Stretchy has you extend a character to a wall, fill each room, and avoid trapping yourself; points count for completed rooms.
  • 20 switchable visual themes and 19 earnable alternate piece looks for each game.
  • Reward progression includes a masked colour reveal, unlock celebration, and equip-or-keep choice.
  • Tutorial guidance, level selection, pause controls, and music and sound settings.
  • Persistent coin wallet and game-specific boosters, including stocked, targeted, and coin-cost actions.
  • Gameplay feedback includes score flights, combo captions, particles, camera effects, 33 synthesized sound effects, and a music loop.
  • Customizable themes, rewards, boosters, boards, and level scenes or prefabs.
  • AdMob rewarded, interstitial, and banner placements are prepared; the Google Mobile Ads SDK must be installed separately.
  • Android and iOS haptic modes include simulation and native feedback, with editable patterns.
  • Uses Unity UI, C# meshes and sprites, 2D Sprite, and the legacy Input Manager; no Input System action-map dependency.

Platform:

Unity 6

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