slider-bg Real Time Strategy - RTS template
slider-bg Real Time Strategy - RTS template

Real Time Strategy - RTS template

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$38.49 $30.79
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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Build and command your own real-time strategy battles with a modular RTS framework. Create a battlefield of infantry, vehicles, builders, aircraft, helicopters, and buildings, with support for player, enemy, and neutral factions.

Select units, issue commands, and shape their movements as they navigate the battlefield, form up, gather resources, construct buildings, and engage opponents. Expand your RTS with production, air operations, garrisons, abilities, and AI behaviors using a shared command framework.

Features:

  • RTS camera with WASD movement, edge scrolling, zoom, rotation, adjustable movement speed, and map boundaries
  • Single-click, drag-box, multi-unit, double-click same-type, and ground-click deselection controls
  • Universal commands and abilities, including Stop, Explore, Build, Repair, Auto Repair, and Capture
  • Automatic unit pathfinding and multiple formations with adjustable spacing, including line, column, V-shape, and circle layouts
  • Builder-based construction with ghost placement, progress controls, multiple-builder bonuses, and pause and resume options
  • Building production lists, queues, spawn points, rally points, customizable costs, resource payments, selling, and refunds
  • Combat systems with target detection, automatic aiming and firing, multiple projectile types, damage, and configurable hit reactions
  • Aircraft operations including takeoff, flight, attacks, return-to-base, landing, airfield assignment, and helicopter support
  • Resource gathering with customizable resource types, harvesters, carry capacity, drop-off buildings, and automatic harvesting workflows
  • Garrisonable buildings that can hold multiple infantry units, with enter and exit commands and firing from inside
  • Expandable enemy AI foundation with patrol, chase, attack, and faction-based detection behaviors
  • Clickable minimap with battlefield overview, camera viewport tracking, and optional rotation
  • RTS interface with command and production panels, ability buttons, health bars, formation controls, and selection feedback
  • Modular audio and visual effects for unit responses, weapons, construction, aircraft, impacts, and explosions
  • Supports both the old and new Unity Input Systems
  • Includes AI Navigation for navigation and NavMesh functionality, and TextMeshPro for UI and text
  • HDRP setup guidance includes material upgrading and optional directional lighting
  • Scene includes terrain measuring 250 × 250, with ground-layer assignment, a collider, and baked navigation required for setup

Platform:

Unity 6000.3.19

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