RTS Framework Template - 2026

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

RTS Framework Template is a real-time strategy foundation for building formation battles and castle sieges. Command companies of soldiers as they advance in rank and file, man fortifications, capture key points, and fight to break the opposing army.

Shape formations by dragging out their front line, then issue orders to multiple groups as they move, attack, and reform around casualties. Under fire, morale can collapse into a rout before survivors rally; siege engines can breach walls and gates, opening routes into the fortress.

Features:

  • Command companies ranging from a handful of soldiers to more than a hundred.
  • Draw a formation’s frontage and facing with a right-mouse drag.
  • Order multiple groups to form up side by side, with soldiers matched to positions to avoid crossing ranks during turns.
  • Automatic formation reforming as casualties mount.
  • Melee and ranged combat, including leading moving targets and line-of-sight obstruction by walls and buildings.
  • Defensive and Aggressive stances, Auto-attack, Double time, and ordered Retreat commands.
  • Morale loss under fire, routing, and rallying once broken groups reach safety.
  • Procedural walls with towers, battlements, walkways, and doors, plus Scene-view tools for drawing walls and placing gates.
  • Faction-owned gates, destructible wall sections and gates, and live NavMesh updates that let troops move through breaches.
  • Catapults, rams, and orders for infantry to man wall battlements.
  • Capture points that can change gate ownership and trigger a morale shock for the losing side.
  • Deployment zones, a Start Battle command, and victory conditions based on holding the keep, breaking the enemy army, or surviving until time runs out as defender.
  • Classic RTS selection, control groups, attack-move, stop, stance hotkeys, and a camera with edge-panning, rotation, and zoom.
  • HUD with group hotbar, health and morale bars, command bar, battle timer, capture-point indicators, tooltips, and a results screen.
  • A shared UI Theme asset for HUD colours, icons, font sizes, and animation timing, with menu tools to rebuild the HUD.
  • Two playable demo scenes: SiegeBattle and a sandbox, both with baked NavMeshes.
  • Includes 28 prefabs, six Formation and Group Settings presets, an Animator Controller, siege engines, projectiles, buildings, and wall-part examples.
  • Commented C# project with 36 runtime scripts, seven editor scripts, and separate runtime and editor assembly definitions; configured with MonoBehaviours and ScriptableObjects.
  • Uses the Input System, AI Navigation, uGUI, and TextMeshPro; includes configurable input bindings and Scene-view tools for walls, deployment zones, and capture points.
  • Includes a 35-page PDF manual, an in-editor welcome window, simple low-poly placeholder models, and optional combat sound effects.

Platform:

Unity 6

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