Sand Blocks

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$54 $43.20
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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Sand Blocks is a colorful puzzle game where falling sand and block placement shape every move. Place incoming colored pieces on the board and watch their particles settle through the available space.

Complete the required patterns before time runs out by planning around obstacles, board geometry, limited room, and the order of incoming blocks. Use special tools to tackle difficult boards and advance through the campaign.

Features:

  • 500 numbered campaign levels with challenges that build on the game’s core mechanics.
  • Timed puzzles that combine block placement, particle flow, pattern objectives, obstacles, and constrained board space.
  • Three boosters—Freeze, Hammer, and UFO—with unlocks, inventory, tutorials, availability checks, and effects.
  • Visual Manual Level Editor for directly editing boards and objectives.
  • Seeded Automatic Level Generator that creates, validates, and appends campaign content.
  • Manual and generated levels share the same runtime data pipeline.
  • HyperCasual LiveOps Kit includes progression, economy, daily rewards, quests, achievements, battle pass, shop, and offers.
  • Additional LiveOps foundations include consent, permissions, haptics, IAP adapters, notifications, analytics hooks, cloud saves, leaderboards, and platform services.
  • Google Mobile Ads adapter layer included; vendor SDK binaries and production ad configuration are separate.
  • Full C# codebase with runtime gameplay separated from Editor-only tools.
  • Customizable scenes, prefabs, shaders, materials, sprites, and sound effects.
  • Editable project data for tuning layouts, objectives, timers, incoming pieces, boosters, rewards, and progression.
  • Portrait 9:16 presentation with touch, pointer, and desktop input.

Platform:

Unity 6

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