Overview:
Turn any character into a cartoon goofball with googly eyes, a floppy head, a wobbly spine and other movement-driven gags. Choose from 17 shape-built body types or bring a humanoid or generic rig of your own, then customize its proportions, colors, face and accessories.
Use the editor’s animated preview to fine-tune the look without entering Play mode. Add expressive moods and emotes, adjust the overall silliness, and save your finished character as a prefab. The included demo scene lets you see the body types and playful physics in action.
Features:
- 17 ready-made body types built from simple shapes, with live rebuilding
- Adjustable head, neck, torso, arm, leg, hand and foot proportions
- Customizable body details, including head shapes, belly, shoulder pads, belts and ball joints
- Per-part color controls, plus Randomize and Reset sizes options
- Physics-driven googly eyes with pupil movement, turn lag, rim bounce and blinking
- Expressive facial features, including brows, noses, mouth, tongue, cheeks and eye styles
- Wobbly spine, floppy bobblehead, noodle arms and panic windmill arms
- Squash-and-stretch effects for jumps and landings
- 10 emotes, including Surprise, Panic, Dizzy, Love, Dazzle, Shiver, Squash, Stretch, Bump and Blink
- Springy accessories such as ears, antennae, hats, hair tufts and glasses
- Add jiggle effects to custom model parts such as ears, tails or hats
- Editor setup window with animated preview, scene-view face handles and prefab saving
- One-click character styles, 8 face palettes and 6 personality presets
- Automatic bone finding and setup checks for humanoid and generic rigs
- Works with CharacterController, Rigidbody, NavMeshAgent, root motion or custom controllers
- Includes a demo scene, 17 sample character prefabs, a Quick Start Guide and documentation
- URP and Built-in Render Pipeline support, with materials adapting to the project pipeline
Platform:
Unity 6000.3.17
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