Silly Character Kit – Googly Eyes & Wobbly Body

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Turn any character into a cartoon goofball with googly eyes, a floppy head, a wobbly spine and other movement-driven gags. Choose from 17 shape-built body types or bring a humanoid or generic rig of your own, then customize its proportions, colors, face and accessories.

Use the editor’s animated preview to fine-tune the look without entering Play mode. Add expressive moods and emotes, adjust the overall silliness, and save your finished character as a prefab. The included demo scene lets you see the body types and playful physics in action.

Features:

  • 17 ready-made body types built from simple shapes, with live rebuilding
  • Adjustable head, neck, torso, arm, leg, hand and foot proportions
  • Customizable body details, including head shapes, belly, shoulder pads, belts and ball joints
  • Per-part color controls, plus Randomize and Reset sizes options
  • Physics-driven googly eyes with pupil movement, turn lag, rim bounce and blinking
  • Expressive facial features, including brows, noses, mouth, tongue, cheeks and eye styles
  • Wobbly spine, floppy bobblehead, noodle arms and panic windmill arms
  • Squash-and-stretch effects for jumps and landings
  • 10 emotes, including Surprise, Panic, Dizzy, Love, Dazzle, Shiver, Squash, Stretch, Bump and Blink
  • Springy accessories such as ears, antennae, hats, hair tufts and glasses
  • Add jiggle effects to custom model parts such as ears, tails or hats
  • Editor setup window with animated preview, scene-view face handles and prefab saving
  • One-click character styles, 8 face palettes and 6 personality presets
  • Automatic bone finding and setup checks for humanoid and generic rigs
  • Works with CharacterController, Rigidbody, NavMeshAgent, root motion or custom controllers
  • Includes a demo scene, 17 sample character prefabs, a Quick Start Guide and documentation
  • URP and Built-in Render Pipeline support, with materials adapting to the project pipeline

Platform:

Unity 6000.3.17

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