Overview:
Bring the countdown to Christmas to life with a portrait 2D Advent calendar. Players open each day’s door, take on its festive mini-game, and collect stars and a sticker as they work their way through the season.
The calendar features eight games that return across three difficulty tiers. Earn stars from every door to unlock a fireworks finale and a personalized certificate, then revisit the sticker book and share a keepsake card.
Features:
- 24 daily doors open from December 1 to 24 according to the device’s local date, with a countdown before the season begins.
- Eight timed mini-games: Gift Catcher, Snowball Toss, Ornament Match, Cookie Stacker, Present Wrap, Reindeer Runner, Light Up the Tree, and Elf Sort.
- Mini-games return across Easy, Medium, and Hard tiers, with difficulty progressing every eight doors.
- 35–60 second rounds begin with a Ready? GO! screen and finish with a results card showing stars, score, best score, sticker, and a prize line.
- Earn 1–3 stars per door and track each door’s best score.
- Collect 24 stickers in the sticker book.
- Complete all 24 doors with stars to trigger a fireworks finale and a certificate with an editable player name.
- Save a share card as a PNG.
- A new calendar begins on October 1: doors and stars reset while best scores are kept.
- A five-tap preview gesture unlocks doors for testing.
- AdventConfig lets you customize the title, six colours, prize lines, and the mini-game assigned to each door.
- A front-end configuration asset controls splash-screen and main-menu colours, fonts, artwork, sounds, entries, and studio credit.
- Replace sprites by file name; in-game music and effects are synthesized in code, with WAV sounds for the menus.
- Includes step-by-step HTML documentation for setup, customization, calendar content, builds, and credits.
- An Auto Demo editor menu runs bots through doors 1–8 in Play mode, then displays the sticker book and share card.
- A Release Tools menu provides Android APK, Android App Bundle, and iOS Xcode export options.
- Save data includes a backup copy to help preserve player progress if saving is interrupted.
- Runs offline with no ads, in-app purchases, online services, analytics, or network calls.
- Uses the Universal Render Pipeline (URP) and the Input System package.
Platform:
Unity 6
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