Advent Calendar Game Template

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Bring the countdown to Christmas to life with a portrait 2D Advent calendar. Players open each day’s door, take on its festive mini-game, and collect stars and a sticker as they work their way through the season.

The calendar features eight games that return across three difficulty tiers. Earn stars from every door to unlock a fireworks finale and a personalized certificate, then revisit the sticker book and share a keepsake card.

Features:

  • 24 daily doors open from December 1 to 24 according to the device’s local date, with a countdown before the season begins.
  • Eight timed mini-games: Gift Catcher, Snowball Toss, Ornament Match, Cookie Stacker, Present Wrap, Reindeer Runner, Light Up the Tree, and Elf Sort.
  • Mini-games return across Easy, Medium, and Hard tiers, with difficulty progressing every eight doors.
  • 35–60 second rounds begin with a Ready? GO! screen and finish with a results card showing stars, score, best score, sticker, and a prize line.
  • Earn 1–3 stars per door and track each door’s best score.
  • Collect 24 stickers in the sticker book.
  • Complete all 24 doors with stars to trigger a fireworks finale and a certificate with an editable player name.
  • Save a share card as a PNG.
  • A new calendar begins on October 1: doors and stars reset while best scores are kept.
  • A five-tap preview gesture unlocks doors for testing.
  • AdventConfig lets you customize the title, six colours, prize lines, and the mini-game assigned to each door.
  • A front-end configuration asset controls splash-screen and main-menu colours, fonts, artwork, sounds, entries, and studio credit.
  • Replace sprites by file name; in-game music and effects are synthesized in code, with WAV sounds for the menus.
  • Includes step-by-step HTML documentation for setup, customization, calendar content, builds, and credits.
  • An Auto Demo editor menu runs bots through doors 1–8 in Play mode, then displays the sticker book and share card.
  • A Release Tools menu provides Android APK, Android App Bundle, and iOS Xcode export options.
  • Save data includes a backup copy to help preserve player progress if saving is interrupted.
  • Runs offline with no ads, in-app purchases, online services, analytics, or network calls.
  • Uses the Universal Render Pipeline (URP) and the Input System package.

Platform:

Unity 6

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