Overview:
Wobbly Brawl is a slapstick party fighting game where wobbly, physics-driven brawlers battle in arenas full of hazards. Punch, grab, carry, kick, and throw opponents as you try to knock them out or send them flying from the stage.
Choose from five game modes, including free-for-all, team battles, King of the Hill, and Sumo, across four distinct arenas. Play locally with friends, join a match at any time, or fill open spots with CPU fighters. Customize brawler appearances and arena hazards to shape the chaos.
Features:
- Active-ragdoll combat with balance, wobble, and strength controls
- Punch, grab, carry, throw, kick, drop-kick, climb, and break free
- Daze meter, floppy knockouts, and mouse or right-stick combat aiming
- Five modes: Free Brawl, Last Brawler Standing, King of the Hill, Team Brawl, and Sumo
- Free Brawl supports endless and timed matches
- Local multiplayer for up to eight brawlers with drop-in joining
- CPU opponents with Easy, Normal, and Hard settings
- Four demo arenas: Party Arena, Hazard Park, Sky Stadium, and Test Arena
- Seven party items, including a hammer, bomb, rubber chicken, and watermelon
- Arena hazards include sweepers, wrecking balls, bounce pads, conveyors, wind fans, and collapsing floors
- Customize body styles, colors, facial features, and six silly hats
- Use Humanoid characters with the wobbly body system
- Title menu, character selection, and results screen with rankings and awards
- Setup Window with five presets and adjustable gameplay settings
- Scene validation with one-click fixes
- Runtime-generated bodies, faces, hats, items, menus, sounds, particles, and confetti
- Export runtime-generated sounds as WAV files
- SetInput and SetAim controls, plus C# events for combat and character actions
- Assembly definitions, package installer, Quick Start, documentation, and gameplay guide
- Four demo arenas include URP post-processing
Platform:
Unity 6000.3.17
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