Overview:
Bus Crowd is a traffic-and-crowd puzzle set in a packed depot. Dispatch buses according to their headings and open routes, then guide each one into a parking bay so passengers of matching colors can board.
Plan each move around four limited parking bays, passenger order, bus capacity, blocked paths, and mystery vehicles whose colors are revealed as the depot opens. Clear every bus before time runs out, with campaign puzzles that build on these core mechanics.
Features:
- 500 numbered campaign levels included in editable project data.
- Four parking bays create tight space-management puzzles.
- Route buses by checking their headings and blocked exit paths.
- Board matching passengers while managing passenger order and bus capacity.
- Mystery buses reveal their colors as the depot opens.
- Two level-authoring workflows: a visual Manual Level Editor and a seeded Automatic Level Generator.
- Manual editing options for bus placement, rotation, size, color, mystery state, route copies, and formations.
- The automatic generator validates accepted dispatch solutions through game simulation.
- Three boosters: Crowd Shuffle, Balloon, and Bus Shuffle, with unlocks, inventory, tutorials, and effects.
- HyperCasual LiveOps Kit includes progression, economy, daily rewards, quests, achievements, battle pass, shop, offers, consent, permissions, haptics, notifications, analytics hooks, cloud save, leaderboards, and platform services.
- Google Mobile Ads adapter layer included; vendor SDK binaries are installed separately.
- Full C# project code, with runtime code separated from Editor-only tools.
- Customizable scenes, prefabs, shaders, materials, sprites, and sound effects.
- Portrait 9:16 presentation with touch, pointer, and desktop input.
- Universal Render Pipeline 17.0.4 and Linear color space.
Platform:
Unity 6
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