Dungeon Generator - Unity WFC Procedural Levels

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$59.99 $47.99
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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Create connected, seed-based dungeons with modular 3D rooms, corridors, and multiple floors. Shape each layout with different footprints, terrain, themes, and room purposes, then refine the result directly in the scene.

Turn generated layouts into playable spaces with navigation, a click-to-move explorer, wandering zombies, and gameplay elements such as keys, chests, traps, and gates. Save shareable dungeon codes or export a 2D representation when your design is ready.

Features:

  • Weighted wave-function-collapse generation with propagation, backtracking, carving, and deterministic seeds
  • Connectivity pass links walkable regions with legal doorways
  • Rectangle, ellipse, diamond, and cross dungeon footprints
  • Live Cave, Grave, Void, and Canal painting with local re-solving, tile stamps, wall editing, and undo
  • Six swappable themes: Stone, Crypt, Moss, Blocks, Rough, and Sewer
  • One to three stacked floors with spiral stairs, terraces, and basement levels
  • Optional ceilings and decorative elements
  • Runtime navigation, route display, click-to-move explorer, and adjustable zombie population
  • Key-and-lock progression, furnished room purposes, treasure, chests, traps, gates, and event callbacks
  • Deterministic prefab spawning with configurable depth, terrain, chance, cap, and wall alignment
  • Shareable dungeon codes preserve settings, solved tiles, and hand edits
  • Dungeon Designer window, minimap, overlays, and validation tools
  • PNG export and 2D rasterization workflow
  • Model swapping for supported structures, props, player, and zombie slots, with OBJ import paths

Platform:

Unity 6.0

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