Overview:
Everdraft is a reusable foundation for building offline, solo card battles in Unity. Its included science-fiction example, Signal Break, puts players against enemies in a standalone card-battle experience.
Build and customize cards, enemies, rewards, upgrades, and encounter access with visual authoring tools. In battle, edit your deck, choose targets, inspect card piles, and use checkpoints and clear victory or defeat screens as you play.
Features:
- Includes the playable Signal Break science-fiction example, with a 12-card library and two starting loadouts.
- Three example scenes: Signal Break, Behavior Lab, and Progression Lab.
- Card Studio offers live previews and configurable effects, targets, conditions, and visual behaviors.
- Enemy Studio supports action sequences, weighted decisions, health-based phases, and visible intentions.
- Progression Studio lets you define rewards, upgrades, and encounter access.
- In-game deck editor includes card search, copy limits, and local saving.
- Combat supports target selection, pile inspection, and battle history.
- Optional fan-shaped hands, card-entry animations, and hover previews.
- Configurable automatic end turns when energy reaches zero.
- Turn-start checkpoints and victory or defeat screens with battle metrics.
- Extensible combat core with ordered battle events and custom effect and status modules.
- Setup assistant, integration examples, and effect diagnostics support customization.
- Responsive portrait and landscape layouts with touch-oriented controls.
- Uses Unity UI Toolkit for the runtime interface and IMGUI for editor tools.
- Editable C# source, assembly definitions, editor tools, styles, and documentation are included.
- No additional Asset Store package is required; the verified input configuration uses legacy input.
- English developer guides and Signal Break player manuals in eight languages.
Platform:
Unity 6000.4.6
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