Overview:
Take control of a wobbly rider perched on a giant rolling ball. Steer, jump, dash and brake while balancing over obstacles; push too hard or take a heavy landing, and the rider tumbles into a ragdoll fall before scrambling back up.
Compete in chaotic party-style challenges, from obstacle runs and races to arena survival, team contests and bowling. With unpredictable AI riders, comic mishaps and plenty of ways to customize the action, each round is built for quick laughs and rematches.
Features:
- Torque-driven ball physics with tunable grip, rolling resistance and weight, plus steering, jumping, dashing and braking.
- Simulated rider balance reacts to speed changes, landings and bumps, with a full ragdoll fall, recovery and victory-pose cycle.
- Procedural character animation includes scrambling legs, windmilling arms, panic flails, googly eyes and squash-and-stretch effects.
- Use your own humanoid characters with automatic conversion, scaling, rigging and ragdoll setup.
- Setup Window for choosing characters, seven ball skins and sizes, feel presets, camera presets and audio slots, with Difficulty and Silliness sliders.
- Eleven game modes: Obstacle Course, Last One Standing, Race, Hot Potato, King of the Hill, Falling Tiles, Paint the Floor, Ball Soccer, Waiter Race, Bowling and Endless Roller.
- Game Scenes window creates 12 scenes in one click: a test playground and the 11 game modes, with settings for rider count, team size, AI skill and round length.
- AI riders have configurable skill, aggression and accuracy, can lose their balance, throw props and be spectated when eliminated.
- Level Designer offers a top-down blueprint view, live 3D preview and 21 placeable pieces, with track continuation, asset saving and one-click test play.
- Throwable props include crates, beach balls and rubber chickens, with carry poses and auto-aim.
- Gameplay interface includes a balance HUD, overhead balance indicators, kill feed, scoreboards, countdowns and restart handling.
- Trailer camera provides seven cinematic shots, slow motion and a clean mode without the HUD.
- Scripting API includes gameplay events, external input hooks, push, fall and respawn functions, and a game-mode base class.
- Supports the Built-in Render Pipeline and URP, with one-click material conversion; a bundled installer sets up the Input System and Animation Rigging packages.
- Keyboard, mouse and gamepad controls are available out of the box.
- Meshes, materials, effects and sounds are generated by the asset and can be replaced with custom content; includes Quick Start and full documentation PDFs.
Platform:
Unity 6000.3.17
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