Overview:
DataLoom Pro is a Unity editor tool for managing ScriptableObject data in a spreadsheet-style workspace. It displays assets of a selected type as rows and serialized fields as columns, including nested structs, lists, serialized dictionaries, and polymorphic SerializeReference data.
Edit and inspect game data in one place, then validate, compare, and apply changes with safeguards. Assets remain plain .asset files, so teams can keep using their existing project data while streamlining balancing and collaboration.
Features:
- Spreadsheet view of ScriptableObjects, with assets as rows and serialized fields as columns
- Support for nested structs, lists, serialized dictionaries, and SerializeReference data
- Virtual scrolling for large datasets and a frozen name pane
- Rectangular selection with live count, sum, and average
- Drag-fill for continuing values and series
- Type-aware inline editing, multi-row apply, and TSV copy and paste
- Formulas, column aggregates, and a query language with issue and flag filters
- Column sparklines, distribution and outlier charts, and two-column scatter plots
- Snapshot trend graphs and PNG export for dashboard charts
- What-if sandbox for previewing bulk changes before committing
- Undo, persistent change history, automatic raw-file backups, and rollback for failed batches
- Column validation rules for required values, ranges, uniqueness, and regular expressions
- Project Data Health score, automatic fixes, and headless CI reports in JSON, JUnit, and SARIF formats
- Deterministic type-safe code generation and CI drift checking
- Optional runtime data access and delta save files
- Field-by-field semantic three-way merge and folder-state review
- Team features including row flags, notes, designer mode, and two-way Google Sheets sync with conflict checks
- Optional AI copilot that prepares schema-validated plans for review, plus MCP tools for data analysis
Platform:
Unity 6000.0
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