Overview:
Bounce, balance and pull off wild tricks in a physics-driven pogo game starring a wobbly cartoon rider. Charge jumps, time perfect spring pumps, then flip, spin and grind across rooftops, rails and playful obstacle courses. Miss a landing and your rider may tumble into a ragdoll crash before scrambling back onto the stick.
Take on five game modes, from racing up Pogo Peak and chasing trick-park scores to competing with friends in party challenges. Build custom parks and tune riders with editor tools, or bring your own Humanoid character into the bounce-filled action.
Features:
- Progressive spring-tip pogo physics with auto-hop, charged jumps, perfect-pump timing, braking and step-ups
- Balance system with leaning, wobbling and a tipping point
- Ragdoll crashes from bad landings, hard hits, bodyslams and stomps, followed by a smooth get-up
- Air tricks including flips, spins, No-Handers, No-Footers and Supermans, with landing judgments, combos and best scores
- Grind rails and stomp rival riders with knockback
- Procedural cartoon rider with googly eyes, 7 color presets and 8 skin tones
- Support for custom Humanoid characters, with bouncy poses, tricks and ragdoll behavior
- Rider Fitter with live previews for aligning characters and pogo models, plus prefab saving
- Park Builder for houses, varied rooftops, slides, bridges, stairs, ramps, bowls and rails, with templates, themes, lighting moods and a city backdrop
- Five game modes: Pogo Race, Trick Park, Pogo Park, Last One Bouncing and Stomp the Tiles
- Local multiplayer for up to 4 players, with two players on one keyboard, gamepad support and CPU riders
- Mode Menu for joining players, choosing colors and adding CPU riders with Easy, Normal and Hard difficulty
- Course pieces include checkpoints, finish lines, bouncers, moving and spinning platforms, collectibles and a height-meter HUD
- 6 demo scenes, Boingo and Mannequin rider prefabs, and a realistic pogo stick model
- Setup Window with feel presets, plain-language controls, a Party page and a Validate page with one-click fixes
- Visual effects including dust, sparkles, dizzy stars and grind sparks, with built-in comedy sounds and slots for custom sounds
- C# events for bounces, landings, tricks and crashes, plus scripted input, CPU rider controls and game-mode base classes
- Namespaced C# code with assembly definitions, Quick Start guide and full PDF documentation
- Built-in Render Pipeline and URP support, including one-click material conversion; supports Input Manager and Input System
Platform:
Unity 6
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