Pogo Stick Controller

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Bounce, balance and pull off wild tricks in a physics-driven pogo game starring a wobbly cartoon rider. Charge jumps, time perfect spring pumps, then flip, spin and grind across rooftops, rails and playful obstacle courses. Miss a landing and your rider may tumble into a ragdoll crash before scrambling back onto the stick.

Take on five game modes, from racing up Pogo Peak and chasing trick-park scores to competing with friends in party challenges. Build custom parks and tune riders with editor tools, or bring your own Humanoid character into the bounce-filled action.

Features:

  • Progressive spring-tip pogo physics with auto-hop, charged jumps, perfect-pump timing, braking and step-ups
  • Balance system with leaning, wobbling and a tipping point
  • Ragdoll crashes from bad landings, hard hits, bodyslams and stomps, followed by a smooth get-up
  • Air tricks including flips, spins, No-Handers, No-Footers and Supermans, with landing judgments, combos and best scores
  • Grind rails and stomp rival riders with knockback
  • Procedural cartoon rider with googly eyes, 7 color presets and 8 skin tones
  • Support for custom Humanoid characters, with bouncy poses, tricks and ragdoll behavior
  • Rider Fitter with live previews for aligning characters and pogo models, plus prefab saving
  • Park Builder for houses, varied rooftops, slides, bridges, stairs, ramps, bowls and rails, with templates, themes, lighting moods and a city backdrop
  • Five game modes: Pogo Race, Trick Park, Pogo Park, Last One Bouncing and Stomp the Tiles
  • Local multiplayer for up to 4 players, with two players on one keyboard, gamepad support and CPU riders
  • Mode Menu for joining players, choosing colors and adding CPU riders with Easy, Normal and Hard difficulty
  • Course pieces include checkpoints, finish lines, bouncers, moving and spinning platforms, collectibles and a height-meter HUD
  • 6 demo scenes, Boingo and Mannequin rider prefabs, and a realistic pogo stick model
  • Setup Window with feel presets, plain-language controls, a Party page and a Validate page with one-click fixes
  • Visual effects including dust, sparkles, dizzy stars and grind sparks, with built-in comedy sounds and slots for custom sounds
  • C# events for bounces, landings, tricks and crashes, plus scripted input, CPU rider controls and game-mode base classes
  • Namespaced C# code with assembly definitions, Quick Start guide and full PDF documentation
  • Built-in Render Pipeline and URP support, including one-click material conversion; supports Input Manager and Input System

Platform:

Unity 6

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