Mobile Controls Pro

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.cs, .csproj, .dll, .prefab, .unityproj, .xml, build.settings

Overview:

Mobile Controls Pro is a configurable touch-control system for mobile game projects. Build a HUD with joysticks, buttons, and camera-look regions, then connect those controls to gameplay through events or a public C# API.

Players can reposition and resize controls, adjust their opacity, and save or reset layouts. FPS, twin-stick, and MOBA presets offer starting points, while an included FPS sample demonstrates the controls for integration with custom character and camera logic.

Features:

  • Joystick controls with deadzone support, optional normalized magnitude, and continuous Vector2 output.
  • Button controls with Tap, Hold, and Toggle modes.
  • Look areas with drag-delta output, sensitivity adjustment, and optional inverted Y.
  • Runtime HUD editing to drag, resize, and adjust control opacity.
  • Save and reset layouts, with normalized, resolution-independent control placement.
  • Multiple layout profiles with versioned JSON data and PlayerPrefs storage.
  • FPS, twin-stick, and MOBA layout presets.
  • Custom sprites, colors, sizing, opacity, circular buttons, and optional labels.
  • Always-visible, touch-only, and manual visibility modes.
  • Built-in edit controls and an optional pause button.
  • UnityEvents and public methods for control input, layout actions, visibility, and pause requests.
  • Data-driven control setup in the Inspector with no-code UnityEvent binding.
  • One-click FPS sample scene installer.
  • Support for custom character controllers, camera systems, and Canvas configurations.
  • Optional DOTween support with a built-in UI Toolkit animation fallback.
  • Runtime, editor, and sample assemblies with modular control definitions and procedural UI generation.
  • English documentation with setup guidance, API examples, and custom UI binding examples.
  • Universal Render Pipeline used by the included sample.

Platform:

Unity 6000.4.10

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