Overview:
Ride a wobble-prone unicycle with a cartoon rider whose balance, momentum, and crashes are driven by physics. Lean forward to accelerate and back to brake, then hop, spin, ride backwards, or try to hold a still stand without taking a tumble.
Take on floating-island races with ramps and obstacles, or perform for a crowd on the Circus High Wire. Play solo for times and scores, or bring friends along for local multiplayer races and wire duels.
Features:
- Physics-driven unicycle with forward/backward and sideways balance
- Assisted and Pro control schemes, plus adjustable still-stand assistance
- Tap and charged hops, air spins, air control, and landing knocks
- Trick scoring for spins, hops, drops, still stands, backwards riding, and saves, with combo multipliers
- Step-off, run-out, and ragdoll crash reactions; retrieve and remount the unicycle or respawn
- Procedural cartoon rider with pedalling, balance movements, windmilling, and squash-and-stretch effects
- Support for Humanoid characters with automatic scaling, facing, and ragdoll setup
- Two game modes: Sky Islands Race and Circus High Wire
- Local multiplayer for up to four players, with keyboard and gamepad controls
- CPU riders with Easy, Normal, and Hard settings, plus a player Mode Menu
- Sky Islands course pieces including star coins, spike rollers, wind gusts, and finish lines
- Four demo scenes and a ready-made unicycle prefab
- Setup Window with presets, difficulty and plain-language controls, paint options, character setup, and one-click scene validation
- C# API with gameplay events, scripted input, runtime presets and skins, checkpoints, and a game-mode base class
- Chase camera with mouse and stick orbit, plus a party camera for multiple riders
- Comedy sound slots and particle effects
- Built-in Render Pipeline and URP support, with one-click material conversion
- Requires the Input System and Animation Rigging packages; the included setup window installs them automatically
Platform:
Unity 6000.3.17
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