Overview:
City Generator creates a city from a single seed, generating its roads, zoning, districts and buildings in a repeatable layout. Change the seed for a new city, or reuse it to recreate the same one.
The result is designed to feel alive: cars navigate streets and signals, buses stop for passengers, and pedestrians cross, stroll or spend time around the city. Animals, changing weather and a day-and-night cycle add movement to a range of settings, from Manhattan-style streets to coastal towns.
Features:
- Deterministic generation of road networks, zoning, districts and buildings from a single integer seed.
- 14 distinct presets, including Manhattan, Suburbs, Old Town, Megacity, Farmland and Seaside.
- Traffic follows lanes, queues, changes lanes with gap checks, signals before turns and navigates junctions.
- Traffic signals use phases with pedestrian crossing time based on crossing width and walking speed.
- Buses follow routes, pull in at stops and open their doors for boarding and alighting.
- Pedestrians keep to pavements, navigate around street furniture, wait for crossing signals and use crosswalks.
- Pedestrian activities include sitting, reading, waiting for buses, talking and jogging.
- Dogs, cats and flocking birds, alongside rain, snow and a full day-and-night cycle.
- Civic and city areas include squares, parks, a hospital, a police station, car parks, a football pitch and a railway with level crossings.
- Coastal maps can include a beach with loungers and a lifeguard hut.
- 77 low-poly models, with replaceable library slots for custom prefabs.
- A shareable one-line city code captures the seed and settings.
- Playable demo scene with a live settings panel, minimap PNG export and five camera modes: free flight, walking, driving, third-person follow and orthographic plan view.
- Five post-processing looks can be switched at runtime, and the sound mix responds to the camera.
- Engine-free C# generation core with 74,511 automated assertions and editor audits for driving, crowds, navigation, performance, audio and rendering.
- Includes 75 scripts and four shaders; the demo uses Unity UI (uGUI) and the legacy Input Manager, neither of which the runtime generator requires.
Platform:
Unity 6000.0
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